Dodgeball Tournament




MATCH SETUP: Matches will be held between 11 district teams | Double-elimination tournament | Max of three games played per match | Best-of-three format: winner of two games advances | Participants must play for their own district | Tournament seeds are randomly assigned | New matches are announced and begun as soon as a playing field is made available

GAME SETUP: Two teams of no more than ten players | Four of each gender on the court to start each game | 3 minute games| All games “prison break” style

WINNING THE GAME: The first team to eliminate all opposing players wins | If neither team has been eliminated at the end of the time limit, the team with the greater number of players remaining wins

GAME START: The game begins with the dodgeballs along the center line, and the players along their back end line | At the signal, players rush the center line to retrieve the balls | Sliding to retrieve balls is not permitted | Crossing the center line is not permitted | Players must return to touch the dodgeball to the end line where they began | The signal from the referee begins the game; however balls cannot be thrown until the player touches the retrieved dodgeball to their end line

GAME PLAY: Continuous game play commences immediately without pause until the time expires | The object of each game is to eliminate all opposing players before the time limit; or to have the most players remaining when the time expires | Hitting an opposing player with a thrown live ball eliminates the hit player | Catching an opposing player’s thrown ball before it touches the ground eliminates the thrower | Causing an opposing player to drop a held ball as a result of contact by your thrown live ball eliminates the dropper | Eliminated players must wait seated or kneeling at the center line in order of elimination | Catching an opposing player’s thrown ball activates the next eligible eliminated teammate | A ball is considered live until it touches the ground | Balls may be deflected with other held balls | Deflected balls are still live until they touch the ground | Caught deflected balls eliminate the thrower | Balls may not be held over 10 seconds |

SUDDEN-DEATH: All balls are dead (even if they are in the air) when the time expired whistle sounds. In the case of an equal number of active players remaining after the time expires, an indefinite sudden-death overtime period immediately begins and play continues until someone is called out.

HEAD SHOTS: For a player standing upright that is hit in the head with ball, neither the thrower nor the person that was hit is out. If a player is visibly ducking and still gets hit in the head, then the player who was hit is indeed out and the player that threw the ball stays in—all of which falls purely and solely to your referee’s discretion. The Referee will decide if the player ducking knew the ball was coming and failed to dodge that ball or not.